Thursday, February 19, 2009
Do you fear?
Well you should because I do, and I know what is best!
It's natural instinct to fear some things, and I can't get enough of it!
That's why when i saw that a game was actually called fear, i had to check it out!
Enough with the exclamation marks pinchy...
Right, F.E.A.R 1 was great for it's time.
Was a screechy game that managed to pull off a decent FPS as well.
The little bitch popping up in the crazy in-game events kept the heart pumping between shoot-offs.
F.E.A.R 2 takes this kind-of to a new level.
Sure in whole it's a great game, but I am very picky now-days when it comes to FPS's.
What main things does a 'Scary FPS' need to get my attention?
- Blood
- Human(ish) Intelligent AI!
- Solid Classic Controls
- Some wacked-up crap going on
- A Solid story that comes together and makes sense at some point
- Decent Graphics
Does F.E.A.R 2 cover all this?
Well I'm going to go right out and say I hate the AI STILL, and what's with the controls?
Why put together controls that have never been used in FPS games before?
Controls should always be:
- Ctrl = Crouch
- Shift = Sprint or Run (Depending on what's standard)
- 1,2,3,4... = Weapons
- Left Click = Shoot
- Right Click = Zoom
- Now the dillemma(no Nelly...), the famous NADE, I'm personally a fan of all nades being branded to a number up the top (prefferably 4) and you press it once for the BOOM nade, twice for the next type of nade and etc.
- Either that, or pop the nade on for click mouse3?
- Then obviously R= Reload
- WASD = Strafing
- E = Use
- F = Flashlight
Don't know what was up with the stock controls, but I soon sorted it through the controls menu...
Anyways, with that nagger out the way, another one comes along.
The friggin AI. It must be the hardest thing to actually do, because they obviously aren't putting as much effort into the most crucial part of the game (AI) as they do the already too-advanced-for-mainstream-computer-graphics or as I like to call it, Taf-MCG.
Graphics are already at a point where they don't really need alot more advancement.
Honestly, there isn't much difference between DX 9 and 10, let alone the 11 in the near future. FFS, figure out your algorithms first people, I'm sure the blind hate us enough already without people going "Oh my god look how good the graphics are!" (Sorry to any blind people reading this :P bahaha good one you twat, they can't read...)
F.E.A.R 2, OK, apparently, the AI has come far...
The only difference I can see is that they have learnt a little bit from Metal Gear Solid in the whole "What was that?" except they don't give up and say "Must have just been the breeze", they still bloody start shooting the shit out of you hiding in the dark once they have heard you the first time!
And the twats make it too easy! When they throw a nade, they don't try to do it the easy way and throw it mid air under the door frame, NOoOo, they throw it as if there is no wall there at all and it bounces back and they kill themselves!
In the meantime I'm so distracted by his stupidity that another 'half-supersmart' prick starts flipping over tables the wrong way with his back facing me and shooting all around the joint.
It's far too inconsistent!
You'll get a self-killing nade twat who can also see in the dark and not miss once!
Who hires a guy to kill someone if he can't even throw an erganomic explosive?
"Well because he can see in the dark of course" yeah, well don't give him a nade then, cause this rare specimen that can see in the dark is now dead.
ohhhhhhhhhh welll, honestly that's enough to put me off playing.
BUT the storyline is a grand piece of art... (NOTE I said Art, not Novel-Masterpeice)
I can't get enough of it, and the spooky bitch appearing when the atmosphere changes around you... Love it!
Oh did I meantion the meat?
No? Well, some twats carry around tanks on their backs, and if you shoot the tank?
Yeah that's right, kaboom, heads and elbows and wristwatches flying everywhere.
If you're lucky enough to get one standing next to his mate, it's a bloodbath you really would love to bathe in. Trust me.
OK, graphics really has come far over the past couple of years, Bioshock and Crysis really set the scene's in terms of reality and inreality(?) graphics.
Crysis just FEELS so right, and BioShock LOOKS soooooooo right!
Now all games are getting to this point and it's becoming the norm.
I'm happy with the norm though, because I beleive graphics are really a few years ahead of everything else, come summer twenty-ten, I'm hoping game dev'ers will have flattened it out so we can move on again and have a truely perfect FPS. I mean that in both ways by the way, (First Person Shooter, AND Frames Per Second) they will fall hand-in-hand ( or Per-in-Per if you want to be witty about it).
Well, I think alot of people have hit the nail on the head, I beleive if this was a mid-07 game, it would have been alot better in my eyes. It's really been over-promoted and the actual important game mechanics have been under-developed :(
I'm going out with a score, even though I'm not a score kinda guy, because my impressions of a 9 change every day. A 9 can easily become a 7 overnight. Anyways,
(As of Q1 '09)
Sound/Atmosphere: 9 - Really One Thing That Was Done Well, Very Cinematic!
Graphics : 7 - What You Would Expect From a New FPS
StoryLine: 7 - Sure, Good Delivery, But Not-So-Great-Story
Gameplay: 5 - Still Waiting For Something New in a FPS :(
That's a 7 All-Round...
The gameplay is what's important in games and I don't see why game developers can't understand that.
OK guys, we've seen the eye-candy of Crysis, now we want AI!
We want to actually WANT to play a game for it's effective gameplay mechanics.
What ever happenned to that theory?
Oh well.
Enough ranting.
I'm off to play Left for Dead (It's up next in my rant-athon)
Cheers.
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